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Personal Information
Name: Cyvara Player: Chris
Race: Human Gender: Female Height: 5'4" Age: 19
Class: Transmuter Level: 5 Weight: 120 lbs
XP: 22,732 Alignment: Chaotic Good
Next Level: 40,000 Kit: None
Ability Scores
Str: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10
Combat
Hit Points: 19
Base THAC0: 19
Melee THAC0: 19
Missile THAC0: 18
Armor
Natural armor class 10
Ring of Protection +2 magic adj. -2
DEX Defensive adj. -2
FINAL: 6
Weapon Proficiencies
Dagger
Non-Weapon Proficiencies
Ancient History 16
Dancing 16
Etiquette 14
Heraldry 17
Religion 12
Spellcraft 16
Ancient Languages 17
Common, Elf
Modern Languages 17
Common, Elf
Native Languages
Common
Reading/Writing 18
Common, Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Dagger 20 19 1 2 1d4 1d3 P S 2 4 6
Knife 23 22 1 2 1d3 1d2 P/S S 2 4 6
Class Abilities
Transmuter
    Automatic spells - Gains one free spell every time the mage gains a new level of spells. Elementalists do not recieve one free spell every level, but may add 1d4 effective levels once a day to a spell
they cast.
    Bonus spells - Memorize one free spell for each spell level. This spell must be chosen from their area of speciality.
    Intense magic - -1 penalty to all saving throws on spells cast from the chosen school. Elementalists enjoy a
-2 penalty to all saving throws on spells cast from their chosen element. Wild mages do not recieve a modifyer to their spells.
    Learning bonus - +15% bonus to learning any spell in the chosen school. Elementalists recieve a +25% bonus to their chosen element, and +15% to other elemental spells, but are unable to learn opposing elemental spells. Wild mages recieve a +10% bonus to learning wild magic spells.
    Learning penalty - -15% penalty to learning rolls on spells outside the chosen school. Elementalists are unable to learn opposing elemental spells, and suffer a -25% penalty to learn nonelemental spells. Wild mages recieve a -5% penalty to learn standard schools of magic.
    Research bonus - When researching spells in the chosen school, treat the spell as one level lower.
    Saving throw bonus - +1 bonus on saves against spells in their chosen school. Elementalists recieve a +2 bonus
to their saving throws versus spells in their chosen element. Wild mages do not recieve a bonus to their saving throws.
    Schools of Magic - Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation


Inventory
  • Items Carried
    • Backpack
      • Bedroll
      • Boots, soft
      • Candle x2
      • Chalk x3
      • Dry rations (1 week) x2
      • Embroidered robe
      • Eversmoking Bottle
      • Flint and steel
      • Keoghtom's Ointment
      • Knife
      • Lantern, hooded
      • Leggings
      • Oil, lamp (per flask) x4
      • Rag x3
      • Rope, silk (50 ft)
      • Signal whistle
      • Spellbook
        • Read Magic (1)
        • Detect Magic (1)
        • Cantrip (1)
        • Armor (1)
        • Light (1)
        • Spider Climb (1)
        • Color Spray (1)
        • Magic Missile (1)
        • Identify (1)
        • Invisibility (2)
        • Knock (2)
        • Pyrotechnics (2)
        • Maximilian's Earthen Grasp (2)
        • Mirror Image (2)
        • Shatter (2)
        • Blink (3)
        • Fly (3)
        • Maximilian's Stony Grasp (3)
        • Slow (3)
        • Tongues (3)
        • Spectral Force (3)
        • Fireball (3)
      • Tunic
      • Whetstone
      • Wineskin
    • Dagger
    • Scroll case
  • Items Readied
    • Dagger
  • Items Worn
    • Belt pouch, large
    • Boots, soft
    • ?Ring of Spell Storing?
    • Embroidered robe
    • Fine fur cloak
    • Leggings
    • Ring of Protection +2
    • Tunic
  • Spending Money
    • * Copper Pieces x15
    • * Gold Pieces x15
    • * Platinum Pieces x23
    • * Silver Pieces x15
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 62.50 pounds (Moderate Encumbrance, 6 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Transmuter 5 3 2
Cleric Spell Failure Rate: 5% Maximum Wizard Spells Per Level: 14
Wizard Chance to Learn New Spell: 75% Maximum Wizard Spell Level: 8th
Spells Memorized
  • Transmuter
    • 0th Level
    • 1st Level
      • Detect Magic
      • Identify
      • Magic Missile x2
    • 2nd Level
      • Invisibility x2
      • Knock
    • 3rd Level
      • Fireball
      • Fly

Spells Known
Spell Time Range Area of Effect Components
1st Level
Armor 1 rd Touch 1 creature V, S, M
Cantrip 1 10 ft Special V, S
Color Spray 1 0 5 x 20 x 20 ft wedge V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Identify Special 0 1 item/lvl V, S, M
Light 1 60 yds 20-ft radius V, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Read Magic 1 rd 0 Special V, S, M
Spider Climb 1 Touch Creature touched V, S, M
2nd Level
Invisibility 2 Touch Creature touched V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Maximilian's Earthen Grasp 2 10 yds + 10 yds/lvl One creature V, S, M
Mirror Image 2 0 6-ft radius V, S
Pyrotechnics 2 120 yds 1 fire source V, S, M
Shatter 2 30 yds + 10 yds/lvl 3-ft radius V, S, M
3rd Level
Blink 1 0 The caster V, S
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Fly 3 Touch Creature touched V, S, M
Maximilian's Stony Grasp 3 20 yds + 10 yds/lvl One creature V, S, M
Slow 3 90 yds + 10 yds/lvl 40-ft cube, 1 creature/lvl V, S, M
Spectral Force 3 60 yds + 1 yd/lvl 40-ft cube + 10-ft cube/lvl V, S
Tongues 3 0 30-ft radius V, M

Portrait

Character History
Eyes: Black.
Hair: Black, shoulderblade-length, loose curls.
Complexion: Deeply tanned
General: Petite, slim, exotic-looking.

Manner: Talks with a thick accent but usually stays quiet. Courteous, friendly, helpful, likeable. Normally studious but can be playful and animated. Somewhat shy and easygoing. Naive and has certain preconceived ideas about what things should be like.

Cyvara does not know who her mother and father are. Her master (Rhyloren) refused to tell her, insisting that what was in the past is not important to her, only that he loves and cares for her. She looked for a family resemblance in her master but never found any. He was a powerful (at least seen through Cyvara's eyes) wizard with many exotic and mystical things scattered around his huge mansion. Certain things she was never allowed to touch, but otherwise she was encouraged to experiment and learn. He taught her many things about the world, being a lady, and mostly of all magic. She could speak the words of magic before she learned most of her other languages, but she would not cast her first spell until she was 13 years old.

Rhyloren was overly protective and possessive of his god-child and student, and always made sure she had the best of everything so that she would grow up healthy, fit, and beautiful. He fell in love with that beauty, more than a father should, when she was still young, and made her share his bed more nights than not. He was demanding and intolerant of mistakes and kept strict rules and levied humiliating punishments. Of course, Cyvara did not know that anything he was doing was improper or unjust, having always grown up under his control and tutalige. She displayed promising skills and intelligence, was charming a nd polite to his occassional guests, and above all respected him for his knowledge and worldliness. When he was busy, she would run and play like any normal girl, but always by herself. She was not allowed to have friends or even see anybody her master did not wish her to. She loves music and dance, and Rhyloren encouraged this behavior, enjoying watching her grace and finess.

When Cyvara was 16, Rhyloren went on a trip. As usual, he did not tell her where he was going. However, he never returned and after a few months, Cyvara became worried. One of Rhyloren's colleagues (Suin) occassionally used the master's labs. Suin didn't mind the girl being around, as long as she did not get in his way. After 4 months of the master being away, she asked Suin about him. Suin feigned ignorance. Three years passed, Cyvara alone in the huge mansion that was her home. The servants still cared for the place, but she was not supposed to associate with them (althought she did a little anyhow, out of boredom). She studied her magic, read, danced, and continued to worry about her master. Finally, after her 19th birthday she could not bear the loneliness any more and demanded the Suin give her some answers. Cryptically, he indicated that Rhyloren is somehow involved in the quest she is about to undertake.

So, with much trepidation, she sets out into the world to try to find out what happened to her master. The stories of the slaves and missing people also struck her heart with sadness and grief, and if she can help then she will certainly do her best to set right what has gone wrong for far too long. Although she doesn't feel very confident in being up to the task.

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 01/08/2000 09:13 AM