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Flame Giantbane

Class:  Cavalier (1st edition: Unearthed Arcana)
Race:  Human
Age: 24      Height: 6'2"      Weight:  170      Eyes: Steel Blue

Level: 1     Alignment: Lawful Good
Male
AC: -1
Hit Points: 14 (can operate at -14 hit points - but not fight below 0)

THAC0:   Base: 20   Weapon Of Choice:  19 (Heavy Lance)

Strength:          15 (60)  Hit Adj:+0  Damage:+0  Bend Bars: 7%
Intelligence:      18  #lang: 7
Wisdom:            13  Magic Def.: 0
Dexterity:         15 (42)  Misile Hit: 0  Reaction: 0  Armor: -1
Constitution:      15 (92)  HP Adj: +1  Sys.ShockSurv.: 90%  Res. Surv: 94%
Charisma:          17 (18) Reaction: +6  Loyalty: +6  Max Henchmen: 10

Saving Throws
Paralyzation, Poison, Death   14
Petrification or Polymorph    15
Rod, Staff, Wand              16
Breath Weapon                 17
Spell                         17  (+2 vs all forms of illusion spells)

Proficiencies
# of slots   Non-Weapon Proficiency         Check
     1       Riding, Land-based - horse     Wis + 3
     2	     Blind Fighting
     1       Rope Use                       Dex
     1 	     Swimming                       Str
     2       Tracking                       Wis
     1       Set Snares                     Dex -1
     1       Etiquette                      Char
     1       Direction Sense                Wis +1
1/3 Levels  		Non-Weapon Slots Total:  10 (7 from Int)

Weapon Proficiencies
Long Sword
Horseman's Mace
Javelin
Heavy Horse Lance
Total #: 4   New gained: 1/3 Levels

Proficiency Penalty: -2

Items
Gold: 130

Animals/Henchmen
Large War Horse - with barding

Weapons
This list includes Str bonus and class bonus
Weapon            #AT  Hit Dam S-M    L     Notes
Long Sword        1/1  +0  +0  1d8   1d12   
Heavy Lance       1/1  +1  +0  1d6+1 2d6    Weapon of Choice +1 to hit
Horseman's Mace   1/1  +0  +0  1d6   1d4
Dager             1/1  -2  +0  1d4   1d3    Not Proficient

Armor
Full Plate Armor
Shield 

Misc. Items
Backpack
Hemp rope
torches  (10)
flint & steel
Blanket
Dry Rations (enough for 2 weeks)


Current Special Abilities
+1 to hit with Lance (weapon of choice)
immune to fear
magical or magical-like phenomena that affect the mind are 90% 
     unlikely to have any effect this includes:  beguiling, charm, 
     domination, hold, hypnosis, magic jar, possession, sleep, 
     suggestion, and psionic mind blast
  not included:  effects of high comelines
90% immunity is in addition to any saving throw
85% unlikely to be thrown from the saddle and 85% unlikely to be hurt 
     if mount falls (increases by 1% for each level past first)
Can determine quality/worth of mounts
Mounted combat attacks as if 1 level higher


This page has been visited times since 10/15/98.


You can e-mail me at mauldinl@hotmail.com
or the DM at wigginsd@bellsouth.net

Last modified 10/15/98