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Personal Information
Name: Mooneagle Player: Vincent Lansdowne (vince@citrus.ucr.edu)
Race: Sylvan (wood) elf Gender: Male Height: 5'4" Weight: 105 lbs
Classes: Thief/Mage Levels: 5/4 Alignment: Chaotic Good
XP: 10,335/10,335 Next Level: 20,000/20,000
Deity: Celestian
Ability Scores
Str: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 9 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points: 27/27
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 15
Armor
Natural armor class 10
Cloak of the Bat magic adj. -2
DEX Defensive adj. -4
FINAL: 4
Weapon Proficiencies
Club
Short bow
Sword, long
Non-Weapon Proficiencies
Spellcraft 16
Ancient History 17
Swimming 11
Riding, Land 14
Ventriloquism 16
Tightrope Walking 19
Reading/Writing 19
Cryptography 18
Astronomy 18
Forgery 18
Etiquette 9
Native Languages
Brownie, Common, Elf, Elf - sylvan (wood) dialect, Halfling, Orc, Pixie
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Short bow 14 2 7 P M
Short bow, flight arrow 1d6 1d6 P S 10 20 30
Club 18 16 1 4 1d6 1d3 B M 2 4 6
Sword, long 17 1 5 1d8 1d12 S M
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Sword Bonus - +1 bonus to attack rolls with long or short swords Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 100% - Able to climb vertical or smooth surfaces.
    Detect noise* 55% - May hear faint noises.
    Find/remove traps* 55% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 50% - Grants the ability to hide in shadows.
    Move silently* 55% - May move without making a sound.
    Open locks* 50% - Skill at opening locks with the proper tools.
    Pick pockets* 50% - Skill at pilfering small items from pockets or purses.
    Read languages* 25% - Skill at deciphering unknown texts.
    Scroll Use 30% - May use magic scrolls at 9th level.
    Thieves' cant - Knowlege of the secret language of thieves.
Mage
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +15 +15 +10 100%
Detect noise 15 +5 +0 +35 +0 55%
Find/remove traps 5 +0 +10 +40 +0 55%
Hide in shadows 5 +10 +15 +15 +5 50%
Move silently 10 +5 +15 +15 +10 55%
Open locks 10 -5 +20 +25 +0 50%
Pick pockets 15 +5 +15 +10 +5 50%
Read languages 0 +0 +0 +25 +0 25%

Inventory
  • Items Carried
    • Backpack
      • Candle x3
      • Chalk
      • Dry rations (1 week)
      • Flint and steel
      • Glass bottle
      • Holy item
      • Lock, good
      • Magnifying glass
      • Map or scroll case
      • Mirror, small metal
      • Paper (per sheet)
      • Rope, silk (50 ft)
        • Grappling hook
      • Signal whistle
      • Spellbook
        • Detect Magic (4)
        • Read Magic (1)
        • Change Self (1)
        • Comprehend Languages (5)
        • Detect Secret Passages and Portals (6)
        • Find Familiar (4)
        • Gaze Reflection (5)
        • Identify (5)
        • Magic Missile (2)
        • Wall of Fog (6)
        • Continual Light (6)
        • Detect Invisibility (5)
        • Fool's Gold (7)
        • Forget (2)
        • Hypnotic Pattern (2)
        • Invisibility (6)
        • Knock (5)
        • Melf's Acid Arrow (6)
        • Moon Rune (3)
        • Stinking Cloud (3)
      • Wax (per lb)
      • Weaponblack
      • Whetstone
      • Wineskin
      • Winter blanket
      • Writing ink (per vial)
    • Quiver
      • Short bow, flight arrow x24
    • Short bow
  • Items Worn
    • Belt
      • Belt pouch, small
        • Thieves' picks
    • Boots, soft
    • Breeches
    • Cloak of the Bat
    • Drawers
    • Scabbard, hanger, baldric
      • Sword, long
    • Shirt
    • Signet ring/personal seal
    • Silk jacket
  • Spending Money
    • * Gold Pieces x50
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-40 41-58 59-76 77-96 97-110
Movement 12 8 6 4 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 57.51 pounds (Light Encumbrance, 8 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 3 2
Spells Memorized
  • Mage
    • 1st Level
      • Identify
      • Magic Missile
      • Wall of Fog
    • 2nd Level
      • Knock
      • XStinking CloudX

Spells Known
Spell Time Range Area of Effect Components
1st Level
Change Self 1 0 The caster V, S, M
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Detect Secret Passages and Portals 1 0 10 x 10 ft area/lvl V, S
Find Familiar 2d12 hrs 1 mile/lvl 1 familiar V, S, M
Gaze Reflection 1 0 Special V, S
Identify Special 0 1 item/lvl V, S, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Read Magic 1 rd 0 Special V, S, M
Wall of Fog 1 30 yds 20 ft cube + 10 ft cube/lvl V, S, M
2nd Level
Continual Light 2 60 yds 60-ft radius V, S
Detect Invisibility 2 0 10 yds/lvl V, S, M
Fool's Gold 1 rd 10 yds 10 cubic inches/lvl V, S, M
Forget 2 30 yds 1-4 creatures in a 20 ft cube V, S
Hypnotic Pattern 2 30 yds 30-ft cube S, M
Invisibility 2 Touch Creature touched V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Melf's Acid Arrow 2 180 yds 1 target V, S, M
Moon Rune 2 0 Up to 1 sq ft V, S, M
Stinking Cloud 2 30 yds 20-ft cube V, S, M

Background
Born to a family of royal blood lineage Mooneagle(truename - Star of Light) was destined to be a pillar of his Sylvan community. However Love took ahold of him and he fell for a working class innkeepers daughter. This did not sit well with his family or peers and he was given an ultimatum, finsih this childhood fantasy as his parents termed it, or face banishment, they were a morally strict group for a woodlanbd community. Mooneagle chose to leave his homeland in the depths of the Vesve Forest, and expected his young lover to join with him, however she didn't have the courage or the lawlessness to become 'wolfshead' (outcast) from her people. Mooneagle left alone and heartbroken. That was 10 years ago and now the young fellow has matured and learned that there is a great deal more to life than restrictions of a close knit secluded villiage community, and the ways of the world outside the confinements of his forested homelands.

He is a Sylvan Elf who stands 5'4" tall and weighs a little over 100lbs. His hair is dark red, and his eyes are a deep sea blue that have a brightness to them glowing with what appears to be youthful the innocence his race are famed for. His complexion is fair with a pale cast to it. He wears fine clothing and a dark cloak. A shortsword is in a scabbard at his belt and he carries a Shortbow of at least excellent workmanship.

DM Notes: Mooneagle left the deepness of the Vesve and headed for the city of Highfolk where he got involved in all kinds of adventures from scamming rich dandies to stealing the hearts of lovely ladies. From Highfolk Moonegle moved on journeying to the lures of the Free City of Greyhawk. The journey there was an adventure in itself, after getting embroiled in helping villagers with their bandit and humanoid/monster problems to finally arriving in the fabled world capital. He spent two years in Greyhawk city before the stifling air and masses caused him to seek the open road once again.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 07/23/99 21:11:34